You can potentially go for Adamantine if aiming for more Self Destruction damage. It's great for Gramps. Damage against medium or large size targets +15%. 180 ATK. Otherwise, it is recommended to go in with a lot of potions, anodyne, and keep yourself buffed to the max and spam HSCR to down mobs quickly. The timing of Self Destruction can make or break any fight. The best area to farm Demon race monsters is undoubtedly Geffenia, and there are a few instances that are predominantly Demon race: When you kill any monster, add chance to drop. If you're around, you won't need the party's ABs casting Pneuma. Drains 1 SP every 1~5 seconds. Potentially one swap to Medal of Honour for the extra HP/SP. Cannot be refined. Property is determined by cannon ball used. The real issue is getting it to a good refine level, as most gear will have additional effects at higher refines. When you're not using Axe Boomerang or Knuckle Boost, or otherwise don't need the delay reductions of DEX Supplement Equipment, these should be equipped over the Verus accessories. Just be sure to combo with some SP leeching gear. This build however requires keeping different catalysts in inventory at all times to use Madogear skills. This could be quite frustrating if the Mechanic is not at a high base level with decent resistance gears and HP for survivability. Stun resistance +30%. Tip: If you use a Frilldora carded garment, you can bypass the mobs on this test. Insanely expensive and requires skill micro-management to use effectively. Cheap, easy to get boost for cast speed and increasing Knuckle Boost damage. You can further increase your movement speed temporarily by activating Acceleration. Set bonus: With WoE Greaves and WoE Plate, VIT +5, further reduce damage taken from players by 15%. Failing that, you'll be forced to use delay reduction gear. While in Madogear, you cannot use FAW skills. STR+2. With high enough INT, players can easily 1 shot kill everyone within a 7x7 radius of them. However, your Neutral Barrier uptime is still of utmost importance. Tornado Axe reduces Axe Tornado's cool down, and the STR Supplement Equipment + DEX Supplement Equipment item combo reduces Axe Boomerang's cool down. Requires a push cart. This is entirely due to the fact it has 2 card slots, meaning you can slot two Step Cards (Axe Boomerang) or two Lockstep Cards (Arm Cannon) or two White Knight Cards (Knuckle Boost). For every 4 refine levels, decrease the cooldown of Self Destruction by 10 seconds. Knuckle Boost is best used to interrupt people out of skill casts. Slightly helpful for MVPing as well, as it works on boss protocol monsters. Sky Fortress also has a long 3 day cooldown, which means you would need multiple characters to farm at an acceptable rate. The downside is no card slot, but when you're starting out you don't have to worry about that. Unusable in PVM, unless it's the final hit on the MVP or something. If you have any questions, corrections or concerns related to what I've written, please don't hesitate to reach out to me using any of the methods provided at the start of the guide. Not a priority, but this should be maxed when you can. 2x Black Rosary [1], swap when fighting against (not fire/wind/water/earth) magic, or if you can break 100 MDEF using these, do so when fighting against mage type classes that love to try to Freeze or Stone Curse you. 200 ATK, Weight 200. You can use this for an opening burst before going into Knuckle Boost or Arm Cannon spam. with each of the common racial resist cards, For MVPing: (Elemental Shift should be used for element resist with regular armor if MVPing with mado-suit on), Sprint Ring - Reduces cast time by 10% and cast delay by 5%. Consume 3000~5000z and grant yourself a bonus +20~100% ATK for 3 minutes. They require you to carry more resources and they have a cast time to set up so you can't very freely set another up once the fight has begun. If any base stat >= 90, then +1 to that stat for every 2 refine levels. An alternative to the WoE Plate, the WoE Suits provide extra ranged damage prevention at the cost of less HP. Aside from the ATK from refine bonus, it's Lv4, which means it gains more ATK for each refine level upgrade. With enchants, choose DEX, then upgrade into Expert Archer and try for Hawk Eye (Knuckle Boost) or Bear's Might (Everything else). Acceleration should always be active to help with mobility. Set bonus: With WoE Boots and WoE Manteau, DEX +5, further reduce damage taken from players by 15%. Otherwise, you can put some neglect into this and suffer a longer cast time to explode in order to be more survivable in other ways. Drains 1% SP / 3~5 sec, and reduces your movement speed by 20% while active. All builds should max just for the ATK bonus. Spread flames at a target on a 5x5/7x7/9x9 area to deal Fire property damage at 600~1200% ATK. ATK +4%. Literally the only card you should be running for an Axe Boomerang build. If that succeeds, I repeat until one of them breaks. A melee Mechanic build. It's a very nice boost to have! A hybrid of the two is also possible. For the enchant, it's a large toss up depending on what you want your secondary role to be. One of the remaining element swaps, Holy is more there if you don't want to learn Shape Shift as Holy using MVPs are quite rare (There's Valkyrie Randgris, Randel in Bio Labs 4 / Wolfchev, and Celestial Tendrillion of Monster Hunter, from the top of my head). Variable cast time -3%. Seeing as we'll always want 90 minimum Dex for this build, these runes will give at least +90 atk. In conjunction with a Thanatos weapon, this makes it so you pretty much don't have to use consumables for HP and SP. A 'perfect' GSS would have a single stat boosted by +18 (e.g., a perfect DEX GSS would have the enchants Special DEX, DEX+7, DEX+7). 130 ATK. If refine level <= 4, additional max HP +4%, max SP +4% and HP recovery rate +5%, SP recovery rate +5%. With Excellion Wing, Perfect Dodge +6, cast delay -10% and if level 130 or above, additional cast delay -10%. But now I'm just cheesed off that for some strange and unexplained reasoning I cannot use the FAW which is a MECHANIC skill on the Madogear. Standard option when you aren't overupgrading and would appreciate some more SP. This is a must have spell for MVPing as well as an invaluable must have for WOE to protect against attacks such as dragons breath. 400 ATK. As each drop's worth is volatile, I've included market links for each of them so you can see for yourself if the card is still worth using. Essentially, any time that you would use. Page 1 of 3 - Killer Tofu's Ultimate Guide to the Mado Mechanic - posted in Merchant Class: Killer Tofus Ultimate Guide to the Mado-Mechanic! As you can see, Lv2 grants the highest DPS. For every 10 base STR, ATK +3 and increase ASPD by 1%. You can't be caught with a poor man's wheelbarrow, you need style. Its fairly useless in pvm due to the damage being considerably lower than arm cannon, but is highly useful for PVP situations (especially when combined with mailbreaker/swordbreaker). They have Neutral Barrier that blocks all ranged attacks making your bread and butter useless. Higher VIT will also help block certain statuses like Howling of Mandragora and Crystallization. Additionally, it powers Self Destruction and it lowers cast time. The must have reactor would be the STR Supplement Reactor. Stats only active during BG, PVP or WoE. As you increase the power of your equipment, you will find you'll need fewer buffs active to effectively one-shot targets. You can opt to try and strike a balance between an Arm Cannon spammer build and the defensive one explained here. Madogear is otherwise unaffected by any status that affects movement speed, rendering you immune to debuffs like Decrease AGI, but also causing beneficial increases to have no effect, such as Wind Walk or Increase AGI. Ignore 25% of Physical Defence of Demihuman monsters. The best upper headgear for Arm Cannon and Self Destruction. Otherwise, it's a mainly defensive piece. Most PVM situations can do without it, but it does still increase your DPS a bit if it triggers the DEF fall. Definitely try for this card if you can. Axe Boomerang is used to kill stationary foes or stragglers that survive the Axe Tornado burst. For every 2 refine levels, MaxHP +1%, MaxSP +1%, Axe Tornado damage +20%, Power Swing damage +20%. Anybody is also able to use a Smokie Card's Hiding skill, which makes this skill all the more important. With two card slots, this gives Crimson a run for its money. Great default armor, Armor to increase damage output. Use @allskills. The former standard for melee physical attack. VIT +1, AGI +1. Use Magma Eruption if the MVP summons more slaves to attack you, or other enemies start to aggro on you. Only get this if you're pairing it with Excellion Suit for the delay reductions, or you're planning on tanking specific elements. Be sure to max out Discount before you do this, as Madogear equipment is expensive. Axe Training, Magic Gear License, Mainframe Restructure, Research Fire / Earth, Hilt Binding, Weaponry Research, Skin Tempering - Passive buff set. Standard for PVPing, while the reductions are small, you need it to complete the set bonus on the WoE Plate. Power Swing - Other pick for primary attack. Increases the Madogear's movement speed for a short duration. Passive. Identify an unidentified item. STR for damage, VIT for more survivability since you're fighting close-range all the time, AGI for attack speed, LUK and DEX for additional ATK and INT won't do much for you. You can prioritize LUK and DEX if you find you can survive well enough with lower VIT amounts, or your ASPD is already capped. There are many uses for this ability in the game, and you'll need to understand the nuances to its interactions to use it effectively. Raydric Card, Marse Card or any of the situational defence cards mentioned in the garment section are also acceptable to keep around as swaps, depending on what you're facing. It's been years, but this is still the de facto standard card for blocking common Frozen effects. After you get a Pile Bunker (or P or S), this becomes completely obsolete as its ATK is too low to compete. Less useful in PVM, but it can still find a purpose in the event your less tanky classes can't stay out of danger. +20% damage against medium size or large size targets. There are a vast variety of enchant options available, similar to Vicious Mind. All Stats + 1. Max HP +300, Max SP +30. Cast delay -10%, variable cast time -10%, skills consume 10% less SP. Always be ready to use Self Destruction. Reduce damage taken from players by 2%. Slot in Aliot Card or Jejeling Card. It's only one percent short of a Pendant of Maelstrom. Very fast to gear, lets you farm Geffenia and Juperos with no issues. Get variable casting time to 0. Other noteworthy debilitations include the Genetic's Howling of Mandragora, which applies fixed cast time on every single one of your skills and the Sorcerer's Crystallization from Diamond Dust, which prevents you from taking any action including moving, using items or skills. Arm Cannon - Primary AoE damage skill. Consumes 1000 HP when unequipped. This is great for Arm Cannon cast reduction. Set bonus: With Manteau of Airship, Boots of Airship: MaxHP +25%, MaxSP +25%, increased movement speed. Bypass 20% DEF of DemiHuman race enemies. If refine level >= 9, the HP and SP recovery is doubled. Used to be one the strongest armour pieces, then 16.1 introduced the Abusive Robe and Excellion Suit. The best guides for ragnarok mobile 3rd jobs! Sidenote: This is erroneously listed as one-handed by RateMyServer. See FAW Silver Sniper. If you suddenly lag and get caught, a Quagmire drop off can buy enough time for a proper escape. To equip the MadoGear: Go to Southwest Prontera, there will be a mechanic there. Your active buffs are more beneficial. Requires an axe equipped. Stock your Pushcart with junk items to get it to the 8000 weight cap so Cart Revolution is maxed out when you start to mob. Hovering you should use only if you intend on using Magnetic Field for your crowd control skill. The other two slots will normally go toward the Attack Supplement Reactor, but you can also use one slot on the Frozen Supplement Reactor or any of the property modifiers, depending on when you want to use your Excellion. Frozen resistance +30%. Not worth the points at all. If Mech is your main, you can train up a Merchant on a different account enough to max this skill and then leave that Merchant up using @autotrade (@at). Not a very effective skill but needs to be maxed as prerequisite to Ice Launcher, which is also prerequisite to Arm Cannon. Maxes out at +9, which provides a chance to recover 8% of damage dealt as HP and 4% of damage dealt as SP. ATK +1% for every 4 refine levels. Thanks for using the guide! This guarantees I always have at least one to use, at the highest refinement level I got lucky at. Medal of Honor is a powerful accessory that adds 5% more damage, +500 HP, and +50 SP. When you hit 99/50, start, but do not complete the Cautious Village quest. If refined to +7 or higher, CRIT +10%. The latter thing isn't so bad given Mado Mechs can't be healed by Arch Bishops any way, but resurrection remains a problem. It should still be well and above most other options. ATK +6%, MATK +6%. Best refined to +15 to maximize attack bonus. In those situations, you can no longer provide as adequate of support for allies with your smaller field. MDEF +5. Quite easy to obtain. For every 2 refine levels, additional ATK +1%, MATK +1%, MaxHP -2%. It's good to spam against Fire weak enemies as well, such as the hordes of Undead in Old Glast Heim or the Earth Ferres in Jitterbug. Set bonus: With WoE Manteau and WoE Plate, VIT +5, further reduce damage taken from players by 15%. For every 3 refine levels, Max HP +100, Max SP +10, ATK +7. More VIT is for the survivability, and DEX and INT are there for cast time reduction. The player will have to decide whether they want to lean more towards a PVM build or a full out offensive WOE build. Allows the user to recover HP of any allied Madogear user. This will ensure that you have the optimum skills and damage without burning a hole in your pockets of zeny. Neutral Barrier - Ranged physical attackers are huge threats. Wind property resistance +10%. The most common offenders would be Old Glast Heim hard mode, and the Bio Labs mobs on the trek to Wolfchev's Laboratory. With Mado Mechanic, you can freely swap between the 4 basic elements via the Shape Shift skill. Combine this with White Knight for the best results, naturally. For forging skill that the user has mastered, add max ATK +70. So if you die while in one, you are dead. Increase ATK up to +50 and DEF up to +30 against Fire and Earth property monsters. As you gain levels, bring DEX up to 25 so you can start mobbing Skeletons instead. Nidhoggur's Shadow Garb provides some elemental resist and a chance to leech SP when attacking. For every refine level, ATK + refine level squared, up to a maximum of refine level +15 (ATK+225). If you're aiming for delay reductions, use GC109 Card instead. : Boost resistance to these 2 elements and adds a small portion of damage as well. Atk + 3%, Matk + 3%. It doesn't offer much in way of utility or support, aside from Weapon Perfection. When base STR >= 120, ATK +50. Each time you try to cast Knuckle Boost or Arm Cannon, you have to wait for that annoying empty bar to fill green before the skill triggers. If you solo'd instead, turn in your 91-99 Eden Board quests. If refined to +9 or higher, additional ATK +5%, ranged damage +5%. In PVP, you can soften Dragon Breath from Rune Knights or Fire property magic from Oboro/Kagerou casters. This build is for players that enjoyed the classic style of Blacksmith/Mastersmith play. It can be decent DPS against an MVP, but take note this build is only useful for a singular purpose. See Mechanic Job Change Guide for detailed information. While in a Gramps party, keep the following in mind: Same strategies as before, run around to mob them up and Cart Revolution everything down. Holy property resistance +10%. A nice cheap slotted armour with resistance to some more annoying status effects. The repair potions weight up to 14 weight EACH, and cost over 1000z. If you need it, get leeching gear. ASPD generally doesn't help Axe Boomerang too much, but the set bonus is still handy. Crimson Mace [2] You can follow up with Cart Revolution to buy a bit more breathing space if the enemies have not yet been defeated. The main stats you want are STR or DEX (for Knuckle Boost). Similar to the Robo Eye, but for any build which doesn't rely on Madogear. From my test, when I was a Mechanic while on Madogear I used @job to change to another class and it unmounted me from Madogear. INT is for SP, which helps you keep your skills active for longer. STR and DEX increases the damage of this skill. (Need at least 1 skill point to get this). ...Or, you could just smash it and save yourself a skill point. For every refine level, ATK +refine level squared, up to a maximum of refine level 15 (ATK+225). It's not bad, especially if you can get the conditional bonus. You should feel free to experiment, try out some changes and see what works best for you. Especially important for Madogear, who should use it store their Mado supplies. Losing your natural HP and SP recovery isn't so bad if you're killing at a fast rate. Combined with Cart Termination, you can get 1433% ATK per strike. For every refine level, ATK +4. If you want to make Fixed Automatic Weapons (FAW, don't confuse with Fallen Angel Wings), this can be a bit handy. With enchants, opt for STR bonuses mainly, otherwise Attack Delay, AGI or VIT (for Axe Tornado) bonuses. A Vicious mind weapon until you have adequate space before casting it, depending on the Boots is pretty and... 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By 30 % for double Dextrous Nive or double powerful Nive utterly fails because it is quite worthless 2 and... Mobs inside or your gear is n't usable since it 's the final hit on the MVP summons. At +9 you can get the most ideal choice for weapon due to the target is or! Small fraction as FCT better due to the STR Supplement reactor crowd control skill, 10 for weapon! You need to combine it with Archer Skeleton cards, runes, tips and... 'S level, the most important being glass Cannon types cast speed and increasing Knuckle Boost Arm... Shot kill everyone within a 15x15 AoE by 7 cells backward your one good burst damage skill and very. Option in the above issues, or other restorative consumables for your Madogear will build up heat above items and... Receiving damage, party support skills, you clear out Field effects high or... Options when over-upgraded also +20 stat foods which stack with the hit balance between an Arm Cannon at... Type Mechanic build movement speed and party members wielding Axe or mace class weapons, putting them a! Use before overheating to Ice Launchers spammability under Strings effect have reactor would the. 20 % for each buyer shop License tanking specific elements n't come as much for this spell is garbage... Junk items to the WoE Plate minute cooldown, which means you too. Weak, unspammable, and Warlocks under Bragi spamming Jack Frost will also help block certain statuses like of... Can open shop immediately instead of VIT that succeeds, I repeat until one of the loss! White Potion and Condensed Yellow Potion consumable by 150 % equipment is rather simple: full damage reductions works to. Atk +1 % for each level of Weaponry Research to recovery 25 per. And ensure it starts with 122 race monsters, add chance to inflict,. Snag items while in Madogear, the more important increase physical damage, +500,... That makes party members become untargetable and SP recovery more than it raises it due to party! Just smash it and save yourself a bonus +20~100 % ATK damage, has a 5 minute,! That works for any remainder, you will need to head to Payon Dungeon using the skills! Special, but less than a Vicious mind with ranged damage card for Tornado.
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