killing floor 2 patriarch

ZEDs are also affected by chain reaction. Damaged ZED will consider its bumper as an enemy if damage given by bump will be at least 15% of ZED's maximum health. But this mod can be enjoyable and has potential. In multiplayer (when there is more than 1 player at server) The Patriarch will gain 20% bonus movement speed every minute if only one player is left alive, up to a cap of 30%. Her base health value is 4900 on Normal, 6300 on Hard, 7000 on Suicidal, and 8400 on Hell on Earth. The Patriarch does not have head health as he cannot be decapitated. Her other weak spots are the moving device over her head that she uses for Lightning Storm and Warning Siren attacks and, for some reason, rather small, barely notable and counter-intuitive - a left shoulder pad (but not the right one), shooting either of these zones causes no damage reduction. Under normal circumstances it is impossible to do anything with the bounty earned from killing Patriarch other than to throw it around in post-victory idle time. The Patriarch is playable in Killing Floor 2's Versus mode at the end of a standard 4-wave match. Matriarch is not only having extremely resistant body parts but also resists to most common forms of the damage. Yeah yeah i know, no one asked for it and blablabla. Horzine's methods were deemed too immoral even for such a controversial project, and were shut down. Phase 3 (50% HP): Can use sweeping claw - yes, Can use tesla blast - no, Can use plasma cannon - no, Can use lightning storm - yes, Can use warning siren - yes, Melee damage scale = 1, Walk speed scale = 2.25, Sprint speed scale = 1.05, Can cloak - no, Alternative sprint animation - yes, Should taunt - yes. View Changelog (v0.0 Final) Tagged Audio Music replacer. As long as it is active it will be absorbing all incoming damage. We are not sure how, but the “good” Dr. survived the incident in the London Underground, however that is about the end of the jovial news here. Regadless of aforementioned actions she will be changing battle phases depending on her current health percentange: Phase 2 - 75%, Phase 3 - 50%, Phase 4 - 25%. Matriarch begin with the Phase 1 and once her shield is destroyed she will automatically change her battle phase to Phase 2. He would continue his work alone, and create and protect more of his specimens until the day someone could finally work out how to kill him. The Matriarch has her health value scaled accordingly to the number of players in the game. Starting from Phase 3 she gets new sprinting animation replacing bipedal movement with the fast quadrupedal sprint. If bumped ZED has less health than damage given by Patriarch's bump there is 40% chance for this ZED to die and 60% chance to get knocked down without taking any damage. He is the main antagonist and final boss of the first game, the unfought antagonist of Killing Floor Incrusion, and one of the main antagonists of Killing Floor 2. Shield takes full damage: hitzone modifiers, damage resistance and player's perks and bonuses do not affect the damage it takes at all - it always takes damage equal to weapon's default damage value. A random player on the ZED team will be given control of the Patriarch during the boss round. Serving as the final boss of the game. HP to restore, of max health (Normal): phase1 = 75%, phase2 = 65%, phase3 = 55%. In Killing Floor 2, the Patriarch has further experimented on himself, making him much larger and more deadly. This increase in value is massive per player. Her armored zones do not have specific damage multipliers, they do in fact share the same hit boxes as the body parts they cover. Cooldown time for sprinting is based on phases. But these are covered with the armor which needs to be taken care of first (note that her left arm armor is in fact a cannon, once it is broken she will not be able to execute her Plasma Cannon and Tesla Blast attacks). Once he gains sight, he will cloak and charge at a random player.Once he becomes visible, the team should unload on him while keeping out of his melee range. Once sufficient damage is dealt to Matriarch she will swap some of her tools with the others which will gradually change the pace of the combat from long range engagements to close range encounters. Killing Floor 2 Highly Compressed PC Game For Free Download Includes two distinct directors: the coming Patriarch, the former CEO of both Horazine, along with Dr. Hans Volter, an exo-suit-wearing mad-scientist. In multiplayer (when there is more than 1 player at server) The Matriarch will gain 20% bonus movement speed every minute if only one player is left alive, up to a cap of 30%. After performing corresponding attack Matriarch will be having global cooldown on all of her attacks. Patriach might become aggressive to the visible player who has killed one of its childs. Boss variety’s deficiency is a detriment. Under normal circumstances it is impossible to do anything with the bounty earned from killing Patriarch other than to throw it around in post-victory idle time. Health loss percentage to trigger block - 0.1. Otherwise, if ZED will be having enough health to survive the bump, instead it will stumble. Known Tools: Enhanced Mech Suit and E.D.A.R assistants. She is most vulnerable to Survivalist's HRG Arc Generator and melee attacks. He has a massive weapons platform in place of his left arm, which holds a powerful Minigun and Missile Launcher, as well as healing syringes strapped to his leg which he uses to heal himself when retreating. Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to. Upon destruction of the face guard, she will take more damage from that area. When his health drops to 35%, he will cloak and attempt to flee from the team.Once sufficiently far away from the team, he will inject himself with one of the three healing syringes strapped onto his leg, healing based on difficulty and number of syringes left. Last week, I got to play Killing Floor 2’s next big update, which is coming to players in December and brings back an old friend: the Patriarch. In a second complex deep underneath the city of London, the experiments continued. Jump to: navigation, search. Compared to his appearance in the first game, he is heavily mutated, having gained a lot more muscle mass as well as having more cybernetic enhancements. The weak spot on his right forearm is covered by glowing biological sacs, which change color based on how close to death he is. Sprint Cooldown Time - 2.5s, Can Tentacle Grab - true, Tentacle Grab Cooldown Time - 10s, Tentacle Damage - 10, Can Use Missiles - true, Missile Attack Cooldown Time - 8s, Can Use Mortar - true, Mortar Attack Cooldown Time - 10s, Can Charge Attack - true, Charge Attack Cooldown Time - 10s, Minigun Attack Cooldown Time - 2.0s, Heal Amount - 0.65 / 1.0 / 1.0 / 1.0f, Max Rage Attacks - 4, Can Summon Minions - true. She also gets stumbled each time she changes battle phase. With Lynn Andrews III, Claudia Black, Gary Busey, Mark Dodson. Hidden players building their aggro meters slightly faster than enemies currently seeing by Patriarch. Killing Floor 2 is getting a new update soon and with bring with it a new perk, new guns, new maps and the return of a boss from the original Killing Floor. From Killing Floor Wiki. Sprinting required. AND I GOT SOME NEW TRICKS! Matriarch is protected by shield. It was blowing gales outside (the usual for Cape Town in summer) so I had to close some windows as … Patriarch make's his grand return into Killing Floor 2. The increase in health value is 50% per player. Much as the literary case of Dr. Jekyll and Mr. Hyde, the doctor we once knew has changed, and not for the better! Matriarch's head and left claw are her vulnerable spots, initially both of these zones are protected by armor. However, the project didn't want to be shut down. For comparison, by default a healthy player character with the minimal weight walks at speed of 383 units/s, and sprints at speed of 460 units/s. In a final act to save his dream, he asked the remaining scientists to take the most advanced pieces of technology at their disposal, and use the methods they had perfected over the course of their work to implant them into him: An updated version of the cloaking device used on project Stalker, three modified neuro-stimulation systems similar to those used on project Guardian, a nerve-controlled weapons platform on his left arm. https://wiki.killingfloor2.com/index.php?title=Patriarch_(Killing_Floor_2)&oldid=5257. The syringes heal him for varying amounts based on difficulty and phases. HP to restore, of max health (Hard): phase1 = 85%, phase2 = 75%, phase3 = 65%. Maximum range to initiate a rage on this player is 1200 units. Killing Floor 2. The first Killing Floor only featured one boss: the Patriarch, who returns in Killing Floor 2. For all ZEDs bump scale - 1 (for Scrake - 0.1, for Fleshpound - 0). Name:Rachel Clamely Previous Last Sighting: (Believed deceased)The London Underground (Former) Occupation:Horzine Science Division Current Mental Status:Insane Known Relatives:Kevin Clamely (AKA: The Patriarch) Mercs, We have some good news! His scientists were leaving and he feared that someone may reveal his secret work to a world that wouldn't understand or even allow it. This cooldown is 3 seconds for phase 1, 2.5 seconds for phase 2, 2 seconds for phase 3 and 1.5 seconds for phase 4. How to Parry – Killing Floor 2. HP to restore, of max health (Suicidal): phase1 = 95%, phase2 = 85%, phase3 = 75%. When the Patriarch spawns, he will walk slowly towards the team's position. The Patriarch will always attempt to sprint when his sprint is not on cooldown. And it looks like she is on the hunt mercs, so get ready for this engagement. All ZEDs take full damage, Scrake - only 10% of it, Quarter Pound - 25%, Fleshpound - 0%. For the AI counterpart, see Patriarch (Killing Floor 2).. Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks. He will then cloak and sprint back towards the team.If a player kills the lesser ZEDs while in his line of sight, he will target them first.Choose a location with many obstacles to block his line of sight to easily dodge his missiles and minigun. He appears at the end of the last wave in a game. ... • Vocal responces (Squad • Trader • Patriarch) Under normal circumstances it is impossible to do anything with the bounty earned from killing her other than to throw it around in post-victory idle time. Problem as it is - RANDOMNESS. Armor does have weaknesses and / or resistances. Killing Floor 2 - Return of the Patriarch. up to 250 meters). Can move while using minigun (Normal / Hard / Suicidal / HOE) - No / No / No / Yes. Following attacks available to her, besides regular melee strikes: For the duration of either of Matriarch's attacks she temporary disables her shield or cloak. But it's … His right limbs are the fleshy ones, and his left limbs are the cybernetic ones. Cannot sprint if he is in the first phase unless cloaked. This cooldown resets once he stops and begins attacking. Phase 1 (100% HP): Can use sweeping claw - yes, Can use tesla blast - yes, Can use plasma cannon - yes, Can use lightning storm - yes, Can use warning siren - no, Melee damage scale = 1, Walk speed scale = 1, Sprint speed scale = 1, Can cloak - no, Alternative sprint animation - no. right after melee attack). The Patriarch is by far the most powerful foe in Killing Floor. Upon sight of a player, the Patriarch will either use one of his firearms or sprint towards t… At Battle Phase 1 and 2 she heavily relies on ranged attacks with her Plasma Cannon and Tesla Blast both emitted from her left arm cannon which also acts like an armor. At the start of the final wave, the player's camera moves to a third-person view of the Patriarch performing his introductory taunt and walking towards the player. For her first battle phase the sprinting condition is: Should sprint if distance to player laying between 15 and 10000000 meters (1500 units < distance < 1000000000 units). We would wish you luck mercs, but we fear that won’t be enough. The Patriarch is one of the five bosses faced at the end of a standard Killing Floor 2 survival game. When his health gets down to 42.5%, he will begin to summon zeds to support him. Her armor shares the same resistance traits as her body. Throughout the fight, the only ZEDs that will attack the … HP to restore, of max health (HOE): phase1 = 99%, phase2 = 95%, phase3 = 85%. Players hit by chained damage will spread it even further. Rachel Clamely later know as The Matriarch is a supporting protagonist in the first Killing Floor but returns in Killing Floor 2 as one of the main antagonists. Killing Floor 1 fans will remember the Patriarch boss, who seems to have put on some weight and mutated a few more times since then, but is otherwise mostly unchanged. Mercs, keep an eye out for the capabilities of this suit, it is not to be underestimated. Matriarch is a real tank - most of her body parts are extremely resistant to damage. The rocket launcher is the most dangerous of all his attacks, as a single rocket can kill anyone in one hit if they're close to the explosion. Rage can only happen once per battle phase. I'M BACK! Otherwise, past first phase she is free to sprint. His chest tentacle can only be hit when he uses it to attack. Her head and left claw (cannon) are also protected by armor which is the second to take damage (once shield is disabled or destroyed). Killing Floor 2 Highly Compressed PC Game For Free Download DOWNLOAD CRACK + SETUP Killing Floor 2 PC Game. Phase 4 (25% HP): Can use sweeping claw - yes, Can use tesla blast - no, Can use plasma cannon - no, Can use lightning storm - no, Can use warning siren - yes, Melee damage scale = 1.2, Walk speed scale = 2.5, Sprint speed scale = 1.15, Can cloak - yes, Alternative sprint animation - yes, Should taunt - yes. This value is determined by the number of players that are alive when the Patriarch spawns. He is also nearly immune to toxic damage types with the exception to Field Medic's HRG Healthrower. Finally, he underwent the same "gene-enhancing" process that all the specimens underwent, but with all the safeties off and the process running at full capacity. Can move while using minigun (Normal / Hard / Suicidal / HOE) - No / No / Yes / Yes. She is the biological and estranged daughter of Kevin Clamely/The Patriarch. The Patriarch has his health value scaled accordingly to the number of players in the game. For details on calculation of damage to ZED's armor refer to step 6 of "ZEDs - Damage to take" mechanic. Killing Floor 2 Return of the Patriarch Hands-On Impressions: Gone Home. ZEDs damaged in this manner will NOT be considering their bumper as an enemy. It is a value of Base Amount x Per-Player Mod, where Base Amount is 3-5 (depending on player count) and Per-Player Mod is 1p - 1, 2p - 1.5, 3p - 1.5, 4p - 1.875, 5p - 1.875, 6p - 2. As Kevin walked out of the test chamber, he knew he had become as perfect as any human could hope to be. The Matriarch does not have head health as she cannot be decapitated. Like the first game, players use a multitude of earned weapons and skills to dispatch increasingly difficult waves genetically modified monstrosities known as Zeds. Affliction multiplier - x0.2. Updated: 10/28/14 • Views: 7,285 • Magna Divide Patriarch Theme.zip (5MB) Write a Comment. ZED summoning lasts for the duration of Patriarch flee phase (but no longer than 30 seconds) and for 4 seconds after it. However, on Suicidal and Hell On Earth difficulty, there's a high chance that the Patriarch can walk while firing his minigun - Continue moving, even if you are around a corner, just to be safe.Never stand still and do not bunch up together as he can kill multiple players with missile/mortar splash damage easily or he will perform the clothesline attack if too many people are in close proximity to him.It is possible to kill him before he has a chance to flee and heal, by trapping him in an enclosed room, therefore ending the fight prematurely.It is highly recommended for each team member to purchase either the HMTech-101 Pistol or a Katana before this fight begins, as it will allow for the team to heal each other throughout the battle or parry the Patriarch's attacks when he decides to target you. The camera will then return to the player character in first person. Killing Floor 2: Return of the Patriarch features: two new maps, a new perk, a new/returning boss, a new character, new weapons, bug fixes, and the Zed-conomy update that will introduce a community marketplace. However, it has massive spread.On Suicidal and Hell On Earth difficulty, the Patriarch can move while firing his mini-gun.Can fire his missile launcher, with different trajectories and properties.Can fire mortar shells into the sky, which track 3 random players within range. Along the various factors including proximity, visibility, FOV, gun-to-target clearance, last time this enemy has been seen / attacked, Patriarch evaluates and rates its enemies (tentacle grab, minigun, mortar, charge attacks) depending on the amount of taken damage. If amount of damage given by bump will be less than amount of ZED's health, bumped ZED will be damaged and stumbled. Quick on the Trigger achievement in KILLING FLOOR 2: Kill the Patriarch Before He Has a Chance to Heal - worth 90 Gamerscore Chance to block after taking damage: Suicidal, HOE - 0.85. Destroying both of the armor pieces prematurely will automatically trigger her Battle Phase 3, regardless of current health percentage. We are not sure how, but the “good” Dr. survived the incident in the London Underground, however that is about the end of the jovial news here. She is also unique to change her targets depending on amount of the damage dealt to her. Can move while using minigun (Normal / Hard / Suicidal / HOE) - No / Yes / Yes / Yes. ♥♥♥♥ty randomness is what making it so frustrating to play. 1 - RANDOM zed type to spawn. Each time Matriarch takes damage she evaluates a possibility to change her battle phase. And this is my 2 cents. Should the player destroy her Cannon Matriarch will become unable to execute Plasma Cannon and Tesla Blast attacks but will, instead, get an ability to grab players with her tentacle (Scorpion Whip attack). In multiplayer game, when only one player alive for every minute spent Patriarch will be getting additional +20% movement speed, up to +30% movement speed total. The Patriarch has 2 weak spots, which are his right tentacled forearm and the chest tentacle. The Patriarch (or Patty) is the final boss of a game in Killing Floor. Her shield is only active during the Phase 1 and does not operate past that phase. Healing animation durations (duration + taunt): phase 1 = 2.6s + 0.73s, phase 2 = 4.17s + 1.5s, phase 3 = 6.17s + 2.5s. Refer to the table above for specific numbers.Once he has healed, ZEDs will stop spawning. The Patriarch has specific conditions that have to be met before deciding to sprint: Movement speed is randomized within ± 10% range and further modified by a multiplier based on difficulty. Upon reaching Phase 3 (or further) Matriarch's armor (both - head and claw) will automatically break, regardless of the remaining amount. Her results seemed to have fared about as well in the mental stability department, so good luck trying to reason with her. I have fairly big amount of experience in VS - about half of my time on record. Completely legless, oversized and heavily mutated she is embeded into mech powersuit bearing wide variety of weapons for her disposal on a board. Patriarch also causes the highest amount of the crashing damage when landed on players, this case however is extremely rare. The Patriarch's base health value is 2812 on Normal, 3750 on Hard, 4237 on Suicidal, and 5212 on Hell on Earth. Cannot sprint immediately after attacking for at least one second. The Patriarch is the "heaviest" enemy in the game, due to its mass of 400 units the pushback effect of the Firebug's Microwave Gun has nearly no effect on its travel distance. This page was last edited on 5 November 2020, at 23:23. For kill reward calculations read Dosh Mechanics. When her shield or either of armor pieces is getting destroyed she gets stumbled. For kill reward calculations read Dosh Mechanics. The base damage value further modified by the difficulty-specific multipliers. The value is random between X and Y: Matriarch gradually gains speed boost as she changes her Battle Phases. This increase in value is massive per player. Eventually, he realised that his work was in jeopardy. Phase 2 (75% HP): Can use sweeping claw - yes, Can use tesla blast - yes, Can use plasma cannon - yes, Can use lightning storm - yes, Can use warning siren - no, Melee damage scale = 1, Walk speed scale = 1.5, Sprint speed scale = 1, Can cloak - no, Alternative sprint animation - no, Should taunt - yes. Sprint Cooldown Time - 3s, Can Tentacle Grab - false, Can Use Missiles - true, Missile Attack Cooldown Time - 10s, Can Use Mortar - false, Can Charge Attack - true, Charge Attack Cooldown Time - 14s, Minigun Attack Cooldown Time - 2.25s, Heal Amount (Normal / Hard / Suicidal / HOE) - 0.75 / 1.0 / 1.0 / 1.0. While fleeing Patriarch can do bump damage to ZEDs and players. Base amount of the damage is 270, multiplied by x2 if Matriarch is sprinting and also multiplied by Matriarch's difficulty settings. Can cloak himself, will use the invisibility to launch surprise attacks and rapidly switch targets.Carries a powerful weapons platform on his left arm, which can be used to devastating effect.Can fire his mini-gun, dealing extreme chip damage. Amount of HP to restore vary by +/- 5%. He was hired by the government to create the perfect soldier—something that wouldn't experience pain or fear, and wouldn't question or reason. Amount of the maximum Rage Attacks is a sum of Max Rage Attacks (per current phase) + Max (0, Game Difficulty Index (0 or 1 or 2 or 3) - 1). Killing Floor 2's Return of the Patriarch update is worth the wait. Evaluation of sprint capabilities happens each time Matriarch plays either of her attacks meaning that she can still sprint within distances closer than 15m from players but cannot start sprinting until sufficient distance achieved (e.g. Last week, Tripwire Interactive came under scrutiny when they introduced cosmetic microtransactions to Killing Floor 2. What little intel we have managed to gather so far suggests that, much like her father, she began to dabble in human modification to better battle the threat of the Patriarch and his clone army. Much as th… Block duration - 1.25s, cooldown - 3.5s. The contextual triggers for the vocal responses include, appearing, firing his weapons, and taking large amounts of damage. The Patriarch equally resists all forms of ballistic weaponry, and is slightly more resistant to Shotguns. The Patriarch bears an impressive amount of resistances, being resistant to every form of damage in the game any only being weak to electrical attacks of Survivalist's HRG Arc Generator. Within 8-10 second intervals Matriarch re-evaluates and changes enemies: whoever had caused the highest amount of damage to her during the last evaluation period is likely to become her new target. Rage lasts up to 16 seconds. The value is determined by the number of players that are alive when the Matriarch spawns. The Patriarch's Boss healthbar in Killing Floor 2. It's on the Steam Killing Floor guides and it's on the workshop tag. If you can’t run, come loaded for Mech Suit. If by the moment of bump ZED will be having less body health than incoming bump damage, this ZED will knocked down if it would manage to survive (Rioter, for example, as it armor will absorb the damage). Patriarch has an ability to destroy closed unwelded doors just by running (bumping) into them. Matriarch might as well swap her enemy with whatever human player she will bump into during the movement to her current target. Patriarch in VS and general VS problems. However, microwave damage is already so small that the 1.25 multiplier doesn't matter. During the combat she is heavily relying on her mech-suit devices and abilities including armor, shield, cloaking tech, ranged attacks emitted through her arm cannon. However it is should be noted that as the battle continues each of these armor pieces will be automatically broken once Matriarch is at Battle Phase 3 (below 50% health). The cybernetic parts of his body are armored and deflect attacks. This page was last edited on 5 November 2020, at 23:25. Maximum distance from initial target to get hit - 6.5m. There are a lot of ways to deal death in Killing Floor 2, but one of the most satisfying is by beating enemies into a bloody pulp with a powerful melee item. We have some good news! The Patriarch is the final boss of Killing Floor, appearing in the final wave of each game.. 03.12.15 update: "Return Of The Patriarch" For information on the playable variant in Versus mode see Patriarch (Killing Floor 2 VS). For ZEDs: base amount of the damage is 270 x (ZED Bump scale). Written by Nathan Carter on 12/1/2015 for PC More On: Killing Floor 2. He will also gain the ability to break down unwelded doors by running into them.For comparison, by default a healthy player character with the minimal weight walks at speed of 383 units/s, and sprints at speed of 460 units/s. The only weak spots she has are her head and the left lower arm (claw). He retains all of his abilities from the first game, and can now also launch mortars at players. Previous Last Sighting: (Believed deceased) The London Underground, (Former) Occupation: Horzine Science Division, Known Relatives: Kevin Clamely (AKA: The Patriarch). Patriarch update is worth the wait which are his right limbs are the fleshy ones, and 8400 on on. The mental stability department, so get ready for this engagement boss round the damage dealt to her test Horzine... To survive the bump, instead it will stumble her left arm last edited on 5 2020! Value further modified by the difficulty-specific multipliers multiplier ( melee, firearms ) - No / /! 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